Controls: WASD to move

Mouse Direction: Rotate Flashlight

Shine the flashlight on the enemies to make them stop moving

Collect the key by simply walking over it

Disclaimer: Many of these scripts were modified with the help of Github CoPilot built-in to Visual Studio, however the core features, script behaviour, game logic was also designed by the original developer(me, Taif Al-Amin), and GenAI was primarily used as a tool for research and debugging code as well as streamlining any simple changes. Unfortunately as most of the usage occurred in the Visual Studio application, I am unable to provide the exact prompts and share the original chats.



In a haunted mansion once owned by a malevolent Count, the player is trapped, and must find a way to escape while avoiding the supernatural horrors lurking in the shadows. Armed with only a flashlight, the player must navigate through dark and eerie rooms, uncovering keys to unlock the mansion's mysteries and moving deeper into its cursed halls. As the game progresses, the mansion's curse intensifies, and the enemies become increasingly dangerous, pushing the player’s survival skills to the limit. The player must escape before they are overtaken by the mansion’s sinister forces.

StatusPrototype
PlatformsHTML5
Authortaifaa
GenreSurvival
Made withUnity
Tags2D, Horror

Download

Download
build1.zip 10 MB
Download
build2.zip 10 MB
Download
build_enemy.zip 11 MB
Download
test_atlas.zip 11 MB
Download
build4.zip 12 MB
Download
build5(alllevels-noanimfix).zip 12 MB
Download
build6(stillnoanimfix).zip 12 MB
Download
build7(keyfix).zip 12 MB
Download
build8.zip 12 MB
Download
build9.zip 12 MB
Download
build10(animfix).zip 12 MB
Download
build11.zip 12 MB
Download
b12(audio).zip 15 MB
Download
b13(finalt).zip 17 MB
Download
b14(finalpls).zip 17 MB

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

Overall a good game with multiple levels and a nicely done visual style and atmosphere being the highlight. I was able to open doors without a key, and the AI wasn't particularly challenging, however the flashlight mechanic was unique, well done :)