Escape from the Mansion
Controls: WASD to move
Mouse Direction: Rotate Flashlight
Shine the flashlight on the enemies to make them stop moving
Collect the key by simply walking over it
Disclaimer: Many of these scripts were modified with the help of Github CoPilot built-in to Visual Studio, however the core features, script behaviour, game logic was also designed by the original developer(me, Taif Al-Amin), and GenAI was primarily used as a tool for research and debugging code as well as streamlining any simple changes. Unfortunately as most of the usage occurred in the Visual Studio application, I am unable to provide the exact prompts and share the original chats.
In a haunted mansion once owned by a malevolent Count, the player is trapped, and must find a way to escape while avoiding the supernatural horrors lurking in the shadows. Armed with only a flashlight, the player must navigate through dark and eerie rooms, uncovering keys to unlock the mansion's mysteries and moving deeper into its cursed halls. As the game progresses, the mansion's curse intensifies, and the enemies become increasingly dangerous, pushing the player’s survival skills to the limit. The player must escape before they are overtaken by the mansion’s sinister forces.
Download
Development log
- Game Documentation and User Guide32 days ago
- Devlog 6 - Testing and Feedback34 days ago
- Devlog 5 - User Interface and Polish39 days ago
- Game Feedback39 days ago
- Devlog 4 - Graphics and Presentation44 days ago
- Devlog 3 - Enemies and Interactions52 days ago
- Devlog 2 - Basic Level Blocking58 days ago
- Devlog 1 - Player Movement67 days ago
Comments
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Overall a good game with multiple levels and a nicely done visual style and atmosphere being the highlight. I was able to open doors without a key, and the AI wasn't particularly challenging, however the flashlight mechanic was unique, well done :)